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Nothing shouts “we love creators” more than asking them to hand over the rights to everything they create on the platform. Not the best first impression.Image Credits:MegaMod (screenshot)
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[Slide 2] The company seems to believe that there’s 50 million people cursing the heavens that they can’t make games.Image Credits:MegaMod
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[Slide 4] MegaMod’s building out quite a product suite.Image Credits:MegaMod
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[Slide 10] This is the closest the company has to a traction slide, but all I see are vanity metrics.Image Credits:MegaMod
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[Slide 12] I don’t really know what’s going on here. I get the impression that the experience is there, but this team slide raises more questions than it answers.Image Credits:MegaMod
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Welcome to our 100th pitch deck of cards teardown ! This calendar week , I ’m taking a look atMegaMod’sseed - point pitching deck . MegaMod seems to be the former darling of the gambling industry and just pocket a cool $ 1.9 million , bump its post - money valuation to $ 27 million . With a mission to revolutionize the game creation cognitive operation , MegaMod saysit plan to splurge on refine its go - to - market place strategy and examine out its retention and monetization model .
In an industry where creators are often thresh about aside like yesterday ’s lootboxes , MegaMod swoops in with a expansive promise to put them front and revolve around — a knight - in - shining - armour vibe that is slimly sullied by the very first filmdom on the company ’s web site .
So , what ’s the material narrative behind MegaMod ’s pitch deck that becharm investor and secured that $ 1.9 million ? We ’re about to plunk late , skin back the layers of this pitch to see if it ’s a critical hit or just another NPC in the startup landscape painting .
We ’re search for more unique tar decks to buck down : Here ’s how you to get take . interpret all our 100 + Pitch Deck Teardownshere .
Slides in this deck
MegaMod ’s pitch deck pin clover in at a loaded 13 slides . That’sfewer than we typically anticipate , but who are we to estimate ? Oh , wait , judging is literally the point of these article . Never listen , let the judgment commence .
Wow , four mathematical product slides ? I can almost guarantee thatinvestors do n’t care this much about your product . OK , hunky-dory . get ’s get started .
There’s one thing to love about MegaMod’s pitch deck
Dedicating 29 % of a pitch pack of cards to product slides is n’t slap-up , and it ’s clean-cut that the rest of the deck is n’t that great either . But there is one affair that is .
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A bold ambition
Generation Z treats gage like it ’s a religion , not just a hobby . They ’re glued to their consoles , VR headsets and mobile screens , diving into digital worlds with the kind of dedication usually appropriate for furore loss leader . This contemporaries does n’t just play games , though ; they ’re building entire universes , forming social club and applesauce - talking their room to the top of leaderboards . gambling is n’t just something they do ; it ’s who they are — and despite all of this , making games is hard .
Is that a problem ? I have no melodic theme . I kind of always assumed that build games was punishing , but MegaMod seems to localise a different wager : The troupe make it exculpated that through its full retinue of products , it ’s realise it stupidly elementary for these gaming fanatics to create their own game . It ’s an interesting stake , banking on Gen Z ’s insatiable thirstiness for self - expression and DIY mental attitude . Why just spiel games when you may establish them ?
I love a coast that makes me question base assumptions , and this slide did that . expect , whydoesit seem so hard to build games ? Can game built in a day be any right ? I appropriate judgment , but I ca n’t assist but admit that I ’m curious !
Three things that MegaMod could have improved
I wrote a few of draft of this paragraph in which I hear to find a atomic number 47 liner , but in a nutshell : I ca n’t believe this company managed to raise a cent , countenance alone a respectable clod of change .
The pitch deck say like a ransom musical note scribbled by someone who forgot their glasses . Vital information ? miss in action , and what little information they do supply is flimsy than wet tissue composition . I ’ve seen college entrepreneurship pitch decks with more heart and soul .
Based on this pack of cards alone , it ’s a miracle anyone endow at all , which probably points to the fact that the company has something else hold up for it . I ’m struggling to see what , though . Either it has some serious charm or its investors have a wild sense of humour .
It ’s potential that there ’s something to the company that does n’t do through in the deck . Either the founders know the investor , or there ’s a opus of traction or a go - to - market shop mechanic that is n’t explored in the pack of cards . But that ’s the fun affair about this serial : I ’m not talking to investor or beginner ; I ’m review the pack of cards based on what is there , particularly becausea pitch deck should be able to endure on its own .
What the hell is going on with this product?
swoop 4 - 8 of MegaMod ’s pitch deck are an physical exercise in being overly ambitious , make even the most seasoned entrepreneurs cringe . Instead of pore on a exclusive product or even a couple of well - developed offer , MegaMod has decided to throw everything at the wall to see what sticks . Six products , admit a game engine , AI coding tool , a skins editor , a prop editor , an in - game library and a social platform . And if that was n’t enough , they ’ve got a marketing tool ( MegaGames ) , prick for streamers , statistical distribution creature and more . It ’s as if they went on a shopping spree at the tech shop and adjudicate to buy one of everything , just in case .
Here ’s the thing : startup need focal point . Spreading yourself thin across so many product lines is a formula for disaster . Any individual one of these products — be it the game engine , the AI coding tools or the societal weapons platform — could be fully viable startups on their own . Each involve dedicated resourcefulness , specialised cognition and a clean strategy . Instead , MegaMod is trying to beguile all these balls at once , and it ’s hard to see how it wo n’t discharge a few — or all — of them . The deficiency of a focussed attack screams hubris more than it does competence .
One could indicate that combine all these tools into a single retinue might leverage web effects , create a cohesive ecosystem that ’s heavy than the union of its character . But here ’s the kicker : The deck does n’t make that argument . At all . We ’re left pretend at how these disparate products should interact , let alone how they ’ll generate revenue . It ’s unclear what the monetisation model is for any of this . Is the society banking on subscription , one - clip purchases , ads or some magic beans ? Without a clear path to profitability , MegaMod ’s grand vision feels more like a organ pipe dream than a solid business architectural plan . investor are left with more questions than answer , and that ’s a surefire means to keep the funding at bay .
Where’s your traction?!
MegaMod swash having 2,500 + creators who have churned out an impressive 65,000 + game . On the airfoil , these number seem promising , but on second glimpse , they find deliberately opaque , as if the company is try out to unhinge us with volume rather than substance . If theaveragecreator has made 26 games ( wow ! ) , we require to expect some decisive questions . Who is take on these game ? Are they any undecomposed ?
A big figure of creation does n’t mean much if the game are n’t engaging players or generating receipts . Without knowing the quality and popularity of these secret plan , it ’s arduous to assess the actual shock MegaMod is have in the gambling community . I guess the good comparison I can come up with is this : The modal three - twelvemonth - one-time is probably making 26 paintings per one-quarter . But their tax revenue is going to be incompatible with a venture - scale occupation .
The next slide projects an ambitious $ 170 million in ARR by 2028 , which is nifty , but there ’s a glaring omission : current tax revenue numbers . What ’s the medium receipts per player right now ? How is MegaMod generating income now , and why are those details absent ? It ’s easy to make lofty projections , but investors call for to see a rails record of growth and current fiscal health to believe in such an aggressive forecast . Without these cardinal metrics , the sound projection feels more like desirous thought than a realistic clientele plan .
Another cherry flag is the source of these users . The Use of Funds slide ( slide 13 ) claims “ viral expansion and production - led growth ” as the troupe ’s growth strategy , but that ’s about as shadowy as it receive . What does that think of ? Where are the users currently coming from ? How is MegaMod driving traffic and date ? terminus like “ viral expanding upon ” phone not bad in theory but require concrete strategies and evidence of past success to back them up . really viral company are excessively rare . This want of clarity is frustrating and does little to animate self-confidence in the company ’s ability to scale in effect .
Overall , the grip slide lack real commercial enterprise metrics , raising serious business organization about the founders ’ discernment of their clientele . If I were a board phallus , I ’d be grill them hard on what metrics they track , why they think those are crucial , and what specific actions they take to move those metrics . Without clear , actionable data , it ’s difficult to estimate the genuine health and potential of the company . investor ask transparency and precision , not smoke and mirrors .
Could the team be any more vague?
I know , I know . I screech about the team slip in almost every one of these lurch deck teardowns . And — this is a hope , not a threat — I ’ll keep doing it untilpeople start making respectable squad slides .
The squad slide for MegaMod present a mathematical group of individuals with hopeful descriptions , but the details are frustratingly vague :
This slide is your golden opportunity to name - drop the blockbuster games you ’ve work on , the startup you ’ve founded , or the hyper - growth succeeder you ’ve spearhead . Instead , MegaMod volunteer murky statements that feel more like placeholders than concrete achievement . Specific company name , numbers ( revenues and results ) and fact are critical here . Without this , the descriptions come across as hollow and unbelievable .
The vague claims almost feel like they ’re trying to hide something , like team members have signed NDAs with their premature employer and are skirting around the detail . This kind of opaqueness is a huge red flagstone and suggest one of three things : a lack of meaning accomplishment , a deliberate endeavour to obfuscate the truth , or just a failure to cipher out what investors need to make love to make an investment funds .
The only coherent conclusion is that this squad must be such epic rockstars that I ’ll look like a total buffoon for not recognizing them . But earnestly , number on . If these vague boasts were dead on target , turning this slide into an absolute slam stuff shot would have been a slice of cake .
The full pitch deck
If you need your own pitch pack of cards teardown featured on TechCrunch , here ’s more information . Also , check outall our Pitch Deck Teardownsall compile in one ready to hand place for you !