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Why does it be some companionship hundreds of million of dollar sign to develop a popular video game ?
A duo weeks ago , The New York Times blamedthe never - terminate quest to deliver more photograph - realistic graphics — and it hint the industry is beginning to see belittle returns , leading to layoff and studio stop .
However , Bloomberg ’s Jason Schreierargues this analysisis “ a trivial bit off the mark . ” He does n’t deny that budget have originate dramatically ( $ 20 million for Naughty Dog ’s “ Uncharted 2 ” in 2009 vs. $ 220 million for their “ Last of Us Part II ” in 2020 ) or that graphics play a role , but he said it really churn down to demand big teams for longer stop of time — due to improve artwork , yes , but also the growing scope of games .
Plus , he write that “ everyone ” who ’s spend at least a few age in the manufacture has “ their own horror account ” about direction decisions like “ feature article that gets offset because the CEO ’s teenaged shaver did n’t care it ” or teams of 100 of citizenry “ flounder in pre - product as they seek to calculate out what a game ’s ‘ core loop ’ will actually look like . ”
So if game companies are really distressed about ballooning budget , Schreier says they should rivet their “ self-examination ” on mismanagement that can cease up neutralize everyone ’s workplace and clock time .