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Wonder Dynamics made a strong opening manoeuvre in AI - enhanced optical effects , providing tools animators and filmmakers actually obtain useful — and earning the startupa straightaway acquisition by Autodesk . Their previous tool further automates the animation process , letting you put in practically any video and get a to the full editable 3D scene , characters and all .

The feature combines the company ’s existing driblet - in actor replacement , in which you could easily replace a person with an alive 3D character keyed to their movement , with a full - scale three-D background of your choosing .

To be clear , as with all the company ’s late features , this is not intended to allow for a finished product — just a alkali layer to build on . Animation is labor intensive , and location shot is difficult and expensive — if you may take two friends walking down the hall and convert it to golem walking down a futuristic street , that ’s exceedingly useful for previsualization , story rate of flow , and other former leg of production .

“ The theme is that you’re able to fool and edit your video in your keep room , with desire performance , thin out , and camera framings as you would desire to see in your animation , ” said Wonder Dynamics Colorado - beginner Nikola Todorovic . “ This process would bring home the bacon you with a quick previs and , most importantly , 3D conniption to edit each single chemical element in either Blender , Maya , or Unreal . ”

Impressively , you could practice multiple cameras to scoot the same setting , as you might normally with human actors , and the video - to-3D flow will place them in the same scene as practical cameras survey the original movement by figure fundament travel and other metric . Again , helpful for early in the operation when photographic camera work is being rough out — not something you need to decide on shoot day !

you may see it in action here :

Unlike some generative and text edition - to - television ( or telecasting - to - video ) character simulation , the output of the Wonder Animation tool is all industriousness - standard 3D assets . Once you shoot it , it ’s not mesh in — you’re able to drag and drop off the cameras and tweak the grapheme ’s movements , or all recompose and relight the scene . Some of this was possiblein the original Wonder Studio , but the focus here is on in full animise fit rather than , say , supplant one actor with a CG character .

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Anyone using Wonder Studio should be able to enter the animation feature film today , though it ’s technically in beta and will probably see improvements as feedback is submitted .